ROD WALKER SERIES:

Alien Game (The Thousand Worlds)

Alien Game (The Thousand Worlds)

Rod Walker

Rod Walker

With nothing to do but work or lose himself in the dubious digital pleasures of the Netrix, Sam Hammond finds himself bored beyond belief on the oppressive planet of New Princeton. And when he gets himself in trouble for a stupid act of vandalism, he has the choice of spending a year in prison or working off his time as an indentured servant for anyone who buys his contract. He might have chosen the prison if he'd known that he'd find himself working security for a safari colony on a jungle world where the herbivores are the size of a stadium, the apex predators are vicious lizards that can turn themselves almost invisible, and the skies are filled with huge, acid-breathing fliers. And when New Princeton's Minister of Ecology arrives for a visit with a spaceship full of wealthy and powerful guests, Sam discovers that Man is the most dangerous animal on the planet. Rod Walker is the New New Heinlein, and The Thousand Worlds marks the return of science fiction to its classical form and historical heights. Written in the style and tradition of Robert Heinlein's 12 classic juvenile novels published by Scribner, ALIEN GAME is an exciting tale of space, adventure, courage, independence, and the indomitable spirit of Man. **
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Master Rogue: Mage Tome

Master Rogue: Mage Tome

Rod Walker

Rod Walker

In the tradition of the great sword and sorcery thieves of pulp fiction and classic dungeon crawling games comes a new tale of daring and adventure. Rowan is a legendary master thief of Kalderon. When a dying half-elf woman leaves him a rare book, he hopes to sell it for a quick profit. But it turns out the book is magical, which is bad enough. Even worse, a number of powerful wizards want the book for themselves, and every master thief knows that wizards are ill news. The only allies Rowan has are his wits and boldness. And even that might not be enough. In the tradition of the great sword and sorcery thieves of pulp fiction and classic dungeon crawling games comes a new tale of daring and adventure. Rowan is a legendary master thief of Kalderon. When a dying half-elf woman leaves him a rare book, he hopes to sell it for a quick profit. But it turns out the book is magical, which is bad enough. Even worse, a number of powerful wizards want the book for themselves, and every master thief knows that wizards are ill news. The only allies Rowan has are his wits and boldness. And even that might not be enough.
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Mutiny in Space

Mutiny in Space

Rod Walker

Rod Walker

When the radical revolutionaries of the Social Party prevent his attendance at university and make his life on New Chicago impossible, Nikolai Rovio has no choice but to accept his starship-bound uncle's offer to take refuge in space and sign on as a technical apprentice with Starways. But space, he quickly learns, is full of dangers that can kill a young man just as dead as even the most bloodthirsty revolutionary. And no place that Man can travel can ever truly serve as a safe refuge from ambitious and evil-minded men. Rod Walker is the New New Heinlein, and Mutiny in Space marks a first step in the return of science fiction to its classical form and historical heights. Written in the style and tradition of Robert Heinlein's 12 classic juvenile novels published by Scribner, Mutiny in Space is an exciting tale of space, technology, courage, independence, and the indomitable spirit of Man.
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